Saturday, February 16, 2019

Winterborne Review: A Year in the Life of a Viking Clan


You will be amazed by the things you can achieve when you put your mind to it. 

At least that is how our vikings must think in Winterborne, designed by Brian Suhre and published by Talon Strikes Studios. We have just a year to bring the most honor to our competing clans. How do we achieve this?



At the start of the game you are given a deck of six cards representing your clan. You are handed your province tile on which your three main characters reside. The Warrior, who you will use the conquer and build. The Shaman, who will help you trade, tax and pray to the Gods. Finally, an Explorer, who quests to find you new cards and raids to bring back food. With these components you will use a mix of deck-building and action selection that is spun seamlessly around a roundel movement system. 

On your turn you draw four cards and play all you can to trigger actions. One card will activate the character you wish to use and a second card will give them movement. The character then sets off clockwise around your province, where they finish movement may affect certain actions concerning the colored region they finished in. 



It is in this that you will find the core of your decisions in Winterborne. If you are looking to trade, each different region will offer different choices, or if you wish to explore you may have different cards you would like to bring to your hand. There is a puzzle to the efficiency you need in your card play, as the game contains very little player interaction it becomes about how well you can play with what you have.

Also with this kind of card play, it almost always feels like you are making headway, a great feeling of momentum. Very rarely did I find myself without an option that wouldn't gain me anything. If you did end up that way it most likely came from your own poor choice in card purchasing earlier in the game. For example ending up heavy handed with explorers and no way to gain the goods needed to do any actually exploring.

It is through exploring that the games internal time clock is set, as you pick up cards to improve your deck you are also pushing the game toward the finale. Spring turns to Summer, turns to Autumn and before you know it you are in Winter. Once Winter hits you only have three turns before the end and you better have been prepared. This also marks the time a unique ability for each player gets activated and you can turn in your favor from the Gods to unleash it. Knowing your power from the beginning should play into how you planned out your game, so you can take the maximum advantage of it.

Having played Coldwater Crown I am not surprised that Suhre has put together another great game. It sits on the low end of medium for weight and I could see teaching this to someone who is wanting to get deeper into the hobby. There is plenty of the decision making that I enjoy in games, without breaking my brain completely.

Overall, this has the feel of an old school euro and I can see this becoming a mainstay in any collection.

*photos of art may not be final product

Wednesday, February 6, 2019

The Gaming Con Beyond the Pines

PineCon 2019


A trip to Flagstaff. 
An escape to the north. 
Leaving the metro expanse behind for the weekend. 
A chance to experience games with friends with no distractions.

Now you have to say that is all very tempting, so why not jump at the chance. Taking an extra day off from work we headed up Thursday night, with all these promises laid out in front of us. I can say that all of them delivered.

I could speak to all the games that I got to play, but you can read reviews of those games and understand what there is to love about them. Card playing, worker placement, action selection, decisions, calculations, failures and successes. But all the talk on how good a game is does not speak to the other's that enjoy that experience with you.

Our gracious host promised an awesome weekend and he delivered. He played his role dutifully scooting from table to table making sure we were enjoying ourselves all weekend. Major kudos to the man who can keep his energy going while all others around him are waning and then still managing to serve up an Italian feast to keep us going.

Yet, all this may have come crashing to the ground if it weren't for the bravado and camaraderie of the other 12 guests in attendance. Feeding off the joy that the host enabled in all of us we set upon the 72 hours before us with salivating passion for games. The pure abundance of cardboard delight that was before us was overwhelming. The united gaming cry of "Oh, I want to play that.." reverberated repeatedly through the house, a multi-tongued promise that will never be kept.

These empty words echoed around your head, and you realize that no matter what you play it is really about the who you are playing with. The table filled with chits, cards and plastic pieces just becomes the experience hub for shared conversation. Building relationships and finding common ground beyond the world we live in.

The essence of why we game.