IMPERIAL SETTLERS - A card game in which players are building up their civilization, you place buildings and then place workers on the buildings to collect resources. From what I hear the cartoon art style can be misleading to the depth of strategy within this game and also the amount of take-that that can happen during play as their are opportunities to attack other opponents.
Why do I want to play? I have enjoyed the few civ-building games I have got to play and bright colorful art style of this one appeals to me alot. But the general excellent word of mouth on this one attracts me.
TRAGEDY LOOPER - A deduction game, which contains several different scenarios. For each one there is a mastermind, essentially the bad guy for the game, who plays against upto three other people, the loopers. In each scenario there are a number of characters and preset tragedies (murders, suicides). Each day (turn) players and the mastermind manipulate the characters on the board, moving or affect their stats. At day's end if a tragedy triggers if certain conditions have been met, a character in a certain location for example. If a tragedy happens, then all the players are looped back to the start of the scenario and have to try and deduce why the tragedy happened. If the players manage to get through a set number of days and loops without a tragedy occurring they win, otherwise the mastermind does.
Why do I want to play? I'm attracted to both the complex logic problem deduction that the players face and also to the interest part the mastermind has to play in the manipulation of the characters to get what they need to happen.
ARCADIA QUEST - Dungeon crawl! Players each lead guilds of heroes in a semi-coop campaign to defeat the Vampire Lord. Each guild consists of three unique heroes, all represented by great looking chibi-style minis. Only one guild will win the end so you have to do your best to hinder your opponents while still working toward the same goal.
Why do I want to play? Solid reviews across the board. Also I got my taste for dungeon crawl style games with a few rounds of Imperial Assault and would like something new to me to flesh out my collection. Having said that if I can't get this, Imperial Assault would be a great substitute.
FORBIDDEN STARS - Set in the Warhammer 40k universe this is a epic space battle between upto four of the major races - Space Marines, the Eldar, thr Evil Sunz Ork clan and Chaos Space Marines. This is touted as a streamlined Twilight Imperium which forces conflict as each player searches out there specific objective tokens that were put in place at the start of the game, usually in enemy territory.
Why do I want to play? Why wouldn't I? Gorgeous and unique minis for each race representing ground forces and spaceships. The awesome action selection system used in the out of print Starcraft. Dice based combat. And of course the potential to crush my foes under my foot!
BASEBALL HIGHLIGHTS: 2045 - It is 2045, baseball was a dying pastime until the introduction of cybernetic implants and robots. Now you can relive the moments of one of the greatest baseball seasons yet. A deck builder at it's core, this game strips away all the play-by-play action of baseball and gives you quick broken down highlights. Keeping each game stripped down you can play a seven game series in a short time.
Why do I want to play? I don't even like baseball and from what I've heard I have to play this game as soon as I get a chance.With a solid in box base set and planned mini-expansions this looks like a game that could have legs.
BLOOD RAGE - In this one each player controls their own Viking clan’s warriors, leader, and ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side. You draft cards that help you select how you want to go about gaining the victory points needed to come out on top. Most of these cards are aligned with one of the Norse gods, hinting at the kind of strategy they support. For example, Thor gives more glory for victory in battle, Heimdall grants you foresight and surprises, Tyr strengthens you in battle, while the trickster Loki actually rewards you for losing battles, or punishes the winner.
Why do I want to play? Another game with amazing looking minis. It reeks of theme, who doesn't want to be a Viking warlord, hell bent on crushing your enemies. Again I seem to like crushing at the moment.